Before:
```
if ('open' == this.conn.readyState) {
debug('writing packet %j', packet);
if(!preEncoded) { // not broadcasting, need to encode
this.encoder.encode(packet, function (encodedPackets) { // encode, then write results to engine
writeToEngine(encodedPackets);
});
} else { // a broadcast pre-encodes a packet
writeToEngine(packet);
}
} else {
debug('ignoring packet write %j', packet);
}
```
After:
```
if ('open' == this.conn.readyState) {
debug('writing packet %j', packet);
if (!preEncoded)
{
// not broadcasting, need to encode
this.encoder.encode(packet, function (encodedPackets)
{
// encode, then write results to engine
writeToEngine(encodedPackets);
});
} else
{
// a broadcast pre-encodes a packet
writeToEngine(packet);
}
} else {
debug('ignoring packet write %j', packet);
}
```
```
if ('open' == this.conn.readyState) {
debug('writing packet %j', packet);
if(!preEncoded) { // not broadcasting, need to encode
this.encoder.encode(packet, function (encodedPackets) { // encode, then write results to engine
writeToEngine(encodedPackets);
});
} else { // a broadcast pre-encodes a packet
writeToEngine(packet);
}
} else {
debug('ignoring packet write %j', packet);
}
```
After:
```
if ('open' == this.conn.readyState) {
debug('writing packet %j', packet);
if (!preEncoded)
{
// not broadcasting, need to encode
this.encoder.encode(packet, function (encodedPackets)
{
// encode, then write results to engine
writeToEngine(encodedPackets);
});
} else
{
// a broadcast pre-encodes a packet
writeToEngine(packet);
}
} else {
debug('ignoring packet write %j', packet);
}
```